Content & Editorial

Client Work

Stiftelsen Spelkultur

Social-first video content for Sweden's games culture foundation.

Role, Content Strategy · Short-form Video · Editing · Social Content

Stiftelsen Spelkultur at Bokmässan: retro board game and arcade setup

The videos

Board-member portrait · Arcade-style short

Transcript

[Music only, no speech. On-screen text translated from Swedish.]

In a world... where games are more than just games.

Meet the board.

Per Strömbäck, video game industry. Game developer. Game publisher. Author.

Games = culture + community + interactivity. Favourite game: Battle of Polytopia.

Long experience. Big network. Sometimes good ideas too.

stiftelsenspelkultur.se

Transcript

[Music only, no speech. On-screen text translated from Swedish.]

A retro arcade. A neon sign reads: "Games preserve more than points."

A player sits down at a Stiftelsen Spelkultur arcade cabinet and wins: "Victory! All enemies defeated!"

The screen reads: Sweden's Games Culture Person. Winner announced 24 September, 11:30, Asmodee.

A green game piece sits on a shelf of classic games. Stiftelsen Spelkultur logo.

Context

I created short-form video content designed to make the people behind Stiftelsen Spelkultur more visible and accessible. Instead of relying on long-form interviews, the content puts board members and their perspectives front and centre through shorter, more immediate social-first formats.

Problem

The foundation had strong people and interview material, but long-form conversations rarely travel on social. The perspectives were there. The format kept them hidden.

Insight

People follow people. A sharp 30 seconds with a board member does more for visibility than a full interview nobody finishes.

Idea

Turn organisational and interview-based material into platform-native short-form video that leads with faces, voices and games culture.

Execution

  • 01Shaped the content angle around board members and their perspectives
  • 02Cut interview material into short, vertical, social-first edits
  • 03Added on-screen text and pacing built for sound-off viewing
  • 04Created a shorter arcade-style piece to carry the games culture identity

Results

  • A repeatable short-form format for turning interviews into social content
  • Board members made visible and approachable to a wider audience